Details
Dialogue tree tool: Most of my work during this short project went towards creating a tool for the designers to implement their dialogues. The decision to make a tool in such a short-term project came from the fact that this entire game is based on dialogues. The dialogue tree itself is an extension of unreal behavior trees. We made a couple of custom nodes.
- The first node was a decorator. This decorator holds a question to be displayed and some possible answers. Each answer can be assigned points or an animation.
- The second custom node was an action namely the wait for answer node. As the name suggests this would pause the tree and wait for the user to select an answer.
- The final node is another action. This final node would stop the conversation.